How to play
Conquest is one continuous journey through seven regions and 21 stages. A new build starts at stage 1. Each stage has two 40-second survival waves, then a lord to defeat within 60 seconds. After victory, Carry your build onward keeps your arts, schools, level, XP, max health and jade for the next stage. Enemies gain health, speed, attack tempo and crowd density throughout the journey; later Challenge stages add armored veterans and weaker healing.
Defeat the stage-21 lord to finish. Your hero attacks automatically. Carry three of twelve arts; open slots show as empty frames at the bottom left. Once all three slots are full, a level-up sometimes offers a Swap card: choose an art to forget and the new art takes over its level, while your hero's own art always stays.
Combine two level-2 arts with their listed support to activate schools, and evolve arts to level 5 after your first lord; on the conquest journey they keep training up to level 99 for more damage and extra swords, blades and stars. Level-up choices and supply shopping happen safely between waves, including all choices earned during lord fights.
Spend surplus jade on uncapped cultivation to keep improving your build. Qi Burst clears nearby poison and enemies, heals a base 6 and protects for 0.45 seconds, with a 12-second cooldown. Automatic checkpoints save at rest stops and stage boundaries in this browser on this device. Continue this journey restores your saved hero, difficulty, route and build.
Defeat or leaving an unfinished wave retries the latest checkpoint with that build; repeated defeats at one checkpoint grant grit, returning more health and extra damage until that wave is cleared. When an ordinary wave is survived, every spirit bursts and your jade flies home; a large card names each wave's goal, and the lord wave's time limit.
Each region has its own arena, every stage opens with its name, and each region's lord has a signature move it uses more when enraged; cleared stage stars and banked seals remain. Only successfully cleared campaign stages bank seals, so retrying a wave does not duplicate rewards. Starting a new journey replaces the saved build.
Earlier map stars, seals and permanent talents are kept. The Swordsman is free; unlock the Lotus Healer, Thunder Adept, Shaolin Monk, Frost Maiden and Tai Chi Master with seals. Permanent talents open in five tiers as you earn map stars. Challenge counts up to 12 cultivation, 4 vitality, 5 power, 3 recovery and 4 wisdom ranks, one rank each of Qi, critical, jade, guard, speed and new choices, and no revival or opening stance; Easy counts all ranks.
Endless trial remains a separate unlimited run, with a stronger lord every third wave and rising pressure after Challenge wave 3. There are no energy or daily limits.